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What’s more addictive: iGaming or eGaming?




What’s more addictive iGaming or eGaming

Have you ever heard stories of people suffering from large debts they gathered because of gambling? One man with a £60k gambling debt shared that he smashed his computer to pieces attempting to get rid of this destructive habit. 

Yes, gaming addiction is extremely dangerous. If a person can’t control it, this problem may destroy their life. Luckily, right now, there are many organizations, which may provide a gamer with professional support and help.

There are different types of gaming and each of them may have various negative effects. While some people visit 1Highroller Casino to enjoy attractive slots or various video games, have a good time, and leave, others cannot stop until they empty their bank accounts.

However, do you know what’s more addictive — iGaming or e-Gaming? We are going to help you understand the difference between these terms. And don’t miss a chance to get acquainted with some useful tips that may help you avoid iGaming and e-Gaming addictions.

iGaming and e-Gaming?

To answer this question, we’d better start with discovering the definitions of both iGaming and e-Gaming.

The first one – iGaming – is also known as online gambling. It involves wagering of money on the results of different events or games. As a rule, the most popular activities include sports betting, poker, gambling games, etc.

Note that there are many companies and casino operators that support and develop this industry. The statistic shows that more than a quarter of the world population gambles from time to time. This result is £5.3 billion revenue for iGaming market.

Believe it or not, the popularity of e-Gaming can compete with gambling. e-Gaming refers to playing different types of games including video games, arcades, etc. Recent research shows that over 3 billion people use various devices to enjoy this entertainment, including mobile phones, personal computers, and consoles.

Is iGaming Addictive?

Unfortunately, there are people, who suffer from iGaming addiction. What is more, some experts say that online gambling is even more dangerous than playing in brick-and-mortar casinos.

There are several reasons for this.

First, it’s possible to enter a gambling website whenever you want. That’s why many gamblers lose their sense of time and spend hours playing various online slots and other types of casino-related games.

Second, many online gamblers don’t take care of their budget management. They don’t set limits and spend money without considering the expenses. 

Finally, people, who suffer from gambling addiction, may not recognize their problems. Almost every gambling website works together with special organizations, which provide gamblers with the necessary help. However, many people ignore this easy way to get rid of iGaming addiction.

Consider that 10 million residents of the U.S. alone suffer from different gambling issues.

Is e-Gaming Addictive?

e-Gaming provides players with tons of different games. Nowadays many people prefer playing video games to taking part in real-life activities.

Luckily, for most players, gaming is just a hobby. According to the statistics provided by the World Health Organization, only nearly 4 percent of gamers from the whole world suffer from issues related to addiction.

Nevertheless, it doesn’t mean that e-Gaming is less addictive than iGaming. Addicted gamers face serious problems, too. Some gamers can’t stop thinking about the gaming process even when they are not playing.

Be aware that if a person spends too much time interacting with video games despite problems at work or home, this is a red flag. Gaming addicts constantly lie about the overall time they spend in the virtual world, so you should be watchful.

Remember that an unhealthy approach to video games affects a person’s mental activity and well-being.

A solution to the Problem

As you can see, both iGaming or e-Gaming may be extremely dangerous for a person’s life. That’s why it’ll be a great decision to start following several important rules, which can help you avoid the mentioned problems.

It doesn’t matter whether you prefer wagering at online casinos or fighting against monsters in the newest MMO-RPG games — these tips will help you play responsibly.

1.     Set strict limits

Of course, both iGaming or e-Gaming companies provide us with tons of pleasant emotions. Still, any gamer or gambler should be able to control their time spent in the world of digital entertainment.

For example, you may set limits for your daily gaming activities. You may also use special apps to monitor your progress and track the time spent in an online game or casino.

Also, in case you are a true fan of betting, you should pay attention to your budget. Decide on the sum you can afford to spend in an online casino every week or month. As soon as you reach the set limit, you should stop playing immediately.

2.     Find alternative activities

It may be a good idea to switch to new hobbies and exciting activities. Many things may help you avoid thinking about gaming 24/7. For example, you can go in for sports or master Do it Yourself (DIY) skills.

Thanks to such activities you’ll become a more interesting and creative person. Plus, you may get more pleasant emotions if you make some bets in a casino or defeat a monster in a game after spending a few hours away from gadgets.

3.     Get professional help

If you realize that you are unable to deal with your gaming addiction, you should get professional support. There are many organizations, which help you overcome iGaming issues.

For instance, you may visit the BeGambleAware website. This organization cooperates with the majority of licensed online casinos. It can help you control your gambling habits as well as provide you with support and useful tools.

If you can’t stop playing video games, you should ask your friends and family members to give you a helping hand. Also, you can look for a nearby treatment center. You may need to visit it for several weeks or even months before you can overcome your problem. Nonetheless, you’ll see your life change for the better after the treatment is over.

Both iGaming or e-Gaming may be addictive if a person doesn’t follow the simple rules mentioned in this article. As soon as you realize that gaming has already started destroying your life and you’re unable to stop this process, please, seek professional help.

The good news is that nowadays there are many organizations, which will help you deal with such a serious problem.

Abby Bootman has been working in the Casino industry in Las Vegas, Nevada, for the past five years, where she witnessed countless people suffering from various types of addictions. While she graduated from Pace University with a degree in psychology, due to her work experience, Abby has chosen game addiction as the theme for her thesis.


Views from the Inside

Endless opportunities at the Intelligent Edge

Ravi Kumar Palepu




intelligent edge

In the past 24 months we’ve seen Artificial Intelligence (AI) go mainstream with consumers and enterprises. Today you can find AI in automobiles, appliances, wearables, speakers, buildings, industrial systems, and just about everything in between. 

These advancements are truly remarkable, and yet we have an insatiable appetite for even better and faster technologies.

As more devices and data get pushed to the edge, a pesky reality emerges—smart devices become less intelligent, can tackle fewer complex tasks, and operate at slower speeds than we demand. The challenges intensify with the widespread use of Internet of Things (IoT), and as 5G becomes increasingly pervasive – but the benefits still outweigh the challenges.

With shifting customer needs, and a new global remote workforce, this is an incredible time for growth in the Telecommunications industry – and the competition is fierce among Communications Service Providers (CSPs) as they race to deliver and enable smarter, faster, and more powerful solutions and services.

To do so, many are betting big on the intelligent edge – the combination of advanced connectivity, compact processing power, and AI located near devices that use and generate data.

Unprecedented opportunity for innovation and growth

According to Deloitte, “The intelligent edge is poised to propel tech and telecom companies toward the next generation of connectivity and efficiency, driving another wave of industry growth.”

The firm predicts that in 2021, the global market for the intelligent edge will expand to $12 billion, continuing a compound annual growth rate (CAGR) of around 35 percent. Expansion in 2021 will be driven primarily by telecoms deploying the intelligent edge for 5G networks, and by hyperscale cloud providers optimizing their infrastructure and service offerings.

By 2023, 70 percent of enterprises will run some amount of data processing at the edge. With more devices and data at the edge and with more diverse bandwidth needing to emerge, CSPS have an opportunity to transform services and the way they are delivered.

In some cases, CSPs are using intelligent edge technologies to provide next-generation data centers and edge hubs to power dynamic connectivity for 5G. Having these capabilities enables CSPs to provide better service quality to subscribers and enterprise customers.

With the intelligent edge, enterprises can remove the traditional data center from the equation and allow the computation to occur precisely when and where it is needed most, all in real-time.

For example, game makers can instantly launch a new VR game by tapping into device intelligence, edge gateways, real-time access to a user’s surroundings – without sending data back and forth and speeding up the entire experience.

Oil rigs, farms, and military operations that often lack reliable connectivity can harness real-time data processing and AI technology to bring digital capabilities to remote regions and sensitive environments.

Another example is healthcare.

In 2020, COVID-19 accelerated the telehealth movement, and it continues to evolve at an amazing pace. By moving to the intelligent edge, healthcare professionals are expanding their remote patient monitor (RPM) capabilities to include people living in remote rural locations.

They can also extend home healthcare to communities that previously lacked the bandwidth to support these services. By reducing latency, and increasing computing power, the remote healthcare experience has become much more viable and effective.

The proof is in the numbers and a recent study indicates that 80 percent of telehealth patients are likely to have another virtual visit.

Whether it is healthcare, automotive, or manufacturing, the intelligent edge has and will continue to open the door to massive growth – and much of the innovation will be driven by and with CSPs. They have a unique opportunity to spark fundamental shifts and critical new revenue streams.

By bringing computing power to the data, not the other way around, CSPs are unlocking the ability to build products and services that will continue to keep us coming back for more. The next 2-3 years are going to be a race among the CSPs, each seeking to take advantage of the amazing technological era we’re living in.

AI, Edge, IoT, and 5G are here to stay – and when combined, there are no limits.

Ravi Kumar Palepu

SVP & Global Solutions Head, Telecom Practice

With more than 20 years of experience in the technology landscape building cutting edge solutions and products, Ravi Kumar Palepu has been in the forefront driving digital transformations for various communication service providers.

Palepu leads the technology council for Telco across locations, issues best practices as well as domain and technical competency for Telco accounts. He has exercised key operations as a part of Global Technology Office leadership and played vital role in filling the void between the GTO and the global Telco accounts.

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Newzoo’s Deep Dive: IP-based mobile games, from movies, TV, books, and toys

Inside Telecom Staff



IP-based mobile games

Games based on established franchises (IP-based games) are on the rise.

As we predicted in our Global Mobile Market Report, this rise is now especially apparent on the mobile—owing to the platform’s lower barriers to entry (compared to console and PC). There’s a reason why 2.7 million people play on mobile.

In this article, we’ll use data from our partner Apptopia to explore the growth of IP-based games across the mobile platform. The analysis is based on 230 entertainment IP-based games currently available on app stores—as well as our analysts’ insights into key drivers for top games globally and in local markets.

The Changing Mobile Landscape Is Making Publishers Pay More Attention to IP-Based Games

Mobile gaming, its audience, and the revenues it generates are undeniably huge. However, the removal of Apple’s Advertising Identifier (IDFA) is a sweeping change that will ripple throughout the mobile ecosystem.

IP-based mobile games will have a vital role to play in a post-IDFA mobile market, as publishers are increasingly looking to diversify the ways they organically acquire users.

At the same time, mobile’s impressive revenue and audience growth has caught the attention of big entertainment companies. This was amplified by the pandemic, which put many brands’ ad spend in flux.

Simply put, entertainment companies are keen to inject their IP into mobile games, and mobile games are keen to use it. But the top three IP game franchises globally might surprise you.

Revenues: Mobile’s Top Game Franchises Based on Film, TV, and Books

Between January 1, 2015 and March 15, 2021, the top three IP-based mobile game franchises worldwide by revenue were:

  • Journey to the West (famous Chinese literature dating back to the 16th century) with $5.4 billion in net revenues.
  • Marvel (a globally popular superhero franchise) with $2.2 billion.
  • And Onmyoji (originally a Japanese novel published in 1988) with $1.1 billion.

It is worth mentioning that despite having a popular anime and trading-card game, the Pokémon franchise originally started as a game, which is why we haven’t included it.

The overwhelming majority (99 percent) of Journey to the West’s mobile game revenues came from China. What’s more, around 90 percent of the franchise’s in-app purchases (IAP) revenues came from two MMORPGs from NetEase, Fantasy Westward Journey and Westward Journey.

Historically, the biggest Marvel title on mobile is Kabam’s Marvel Contest of Champions, a 3D fighting game first published in 2014. Lifetime revenue for Contest of Champions currently sits at around $1.3 billion, with the U.S. being its biggest market, accounting for 56 perecnt of all revenue.

Despite being based on Japanese literature, Onmyoji is most successful in China, where NetEase launched a turn-based mobile RPG named after the property in 2016. This Onmyoji game accounts for 95 perent of all revenues generated from the Onmyoji IP.

NetEase has since tried to recapture Onmyoji’s success for the Japanese market, but localization challenges stopped this from happening. The company subsequently launched three more Onmyoji (in 2017, 2019 and 2020), but none of them reached the same heights as NetEase’s original.

While the top IP franchises by revenues are diverse and trace their origins from different regions, downloads tell a completely different story.

Downloads: Mobile’s Top Game Franchises Based on Film, TV, Books, and Toys

In terms of downloads across the globe, top five IP-based mobile franchises worldwide (based on games that are still active on app stores) are:

  • Despicable Me
  • Marvel
  • Strawberry Shortcake
  • Transformers
  • And Disney.

It is important to note that for Disney, we have only included original Disney IP and not the extended Disney universe, including Marvel and Star Wars.

As you can see, Western franchises aimed at younger people typically get downloaded more, but these high numbers don’t always translate to revenues.

Speaking of revenues, there are some strong regional differences in the kinds of IP-based games players are willing to spend money on. We’ll zoom on the world’s two biggest games markets and their respective top IP-based game franchises. 

Why Are Marvel Mobile Games So Popular in the U.S.?

Marvel Contest of Champions generated lifetime revenues of over $700 million in the U.S., making it the market’s biggest IP-based mobile game. But what makes it such a success (beyond its recognizable brand name)?

A steady and consistent flow of content contributes to the game’s ongoing triumphs and recurring revenues. New characters and story elements keep the players engaged.

In 2017, new characters were released every two weeks. The Marvel IP is huge and features multiple characters, meaning Kabam has a practically endless pool of content to pull from. The game boasted 150 characters as of 2019.

Every time the developer releases a new event or character, the game promotes the additions with high-production YouTube trailers. These videos often feature high-profile YouTubers and influencers, bringing in diverse engagement from specific target audiences.

Marvel Strike Force, which was launched back in 2018, is a rising star in the U.S. mobile game market. The game eclipsed Marvel Contest of Champions in 2020 with $90.5 million IAP revenues, making Strike Force the market’s top-grossing Marvel mobile game in 2020.

Of 2020’s top 200 grossing iOS games in China, 37 were IP-based. Three Kingdoms is the most common by far, accounting for 12 of these games. Yet, games based on Journey to the West generated the most revenue in 2020 on iOS in China, with $639 million net revenues from IAPs.

As mentioned at the start of this article, this success is largely driven by NetEase’s six-year-old franchise Fantasy Westward Journey. The mobile MMORPG generated close to $4 billion lifetime net revenue from Chinese gamers on iOS alone, making it one of the most successful MMORPGs on mobile in China (and therefore the world).

Why Is Fantasy Westward Journey So Popular in China?

One key factor for Fantasy Westward Journey’s success is that its economy caters to multiple play styles, meaning all players—from the biggest spenders to non-payers—can enjoy the free-to-play title.

Social-focused gameplay design is another reason for Fantasy Westward Journey’s success. The game boasts robust systems for households, marriages, guilds, friends, avatars, and more, which resonate well with many players in the Chinese market.

Thirdly, competitive and personal-development-focused gameplay design makes Fantasy Westward Journey one of China’s most-played MMOs (one that retains fans).

The key takeaway here is that strong IP is a powerful way to boost a mobile game, but the core gameplay loop should also resonate with players and complement the IP.

IP-Based Mobile Games Are Here to Stay

In the East and West alike, we expect to see even more entertainment-based IP games coming to mobile. The reverse is also true: entertainment companies are utilizing game IP for film and TV. The Last of Us, Castlevania, Fallout, Dota 2, Borderlands, and AFK Arena are just a few examples of game IP coming to other mediums.

The biggest game and entertainment companies are already building giant IP powerhouses around gaming, movies, TV, and more. This is increasingly happening via in-house creation, but also via acquisitions and investments.

As we predicted in last year’s Global Mobile Market Report, companies signed an increasing number of IP licensing deals in 2021. And we expect that they’ll continue to do so amid the removal of the IDFA—as well as rising privacy concerns across mobile.

Publishers can lean on IP-based games to generate hype and attention for their mobile games, especially if there is something else going on within a franchise. Cross-promotion is vital.

When games are released in time with movies or other relevant IP launches, publishers can expect more organic traffic and therefore a larger number of downloads and engagement. This is something we saw with games like Marvel Contest of Champions and Jurassic World: The Game.

It’s also something we expect to see even more of, and if executed correctly, IP-based games—and IP injections into games (Marvel in Fortnite, for example)—can be a truly effective tool for license holders and game makers alike. 

This article has been written by Amsterdam-based games and esports data company Newzoo, detailing the state of IP-based mobile games, and their exponential rise across the board.

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White House legal official Tim Wu will put Big Tech under scrutiny

TK Maloy



Tim Wu

On Feb.  4, Tim Wu, prominent, progressive attorney, sent his last tweet as a private citizen; the next day, the White House announced its decision to place Wu in the National Economic Council (NEC), one of two key advisory boards to President Joe Biden.

While Wu has been on board over a month, none of the Big Tech anti-trust edicts that are feared by the industry have been issued yet, but there is plenty of time for tech to hear from the White House through the 20 member NEC, via Wu.

While it remains to be seen, there are already many key moves taking place in Congress, the Federal Trade Commission (FTC), and the Federal Communications Commission (FCC).

Nevertheless, for Inside Telecom readers, an objective short history of Wu might prove interesting.

He, by no means is a barn burning, rip the system apart firebrand – and in fact, among other employment positions, he was a clerk at the U.S. Supreme Court – but Wu possesses strong opinions on the overarching control tendencies of Big Tech.

The former Columbia University professor of law and legal scholar is known legally for his Caterfone antitrust proposal, which was eventually enacted and for his coining of the now familiar term “Net Neutrality” in a 2003 law journal.

Also notable is that in the late 2010s, Wu was a leading early advocate for a lawsuit calling for the breakup of Facebook.

In his 2018 book, “The Curse of Bigness,” Wu wrote “extreme economic concentration yields, gross inequality, and material suffering, is feeding the appetite for nationalistic and extremist leadership.”

His previous government service included a stint at the FCC, and from 2015 to 2016, he was the senior enforcement counsel at the New York City’s Attorney General’s Office.

He previously served on the NEC during both Obama administrations, which further increases the fact that he is a known factor in potentially having influence in the White House and occasionally having Biden’s attention on Big Tech issues.

His current mandate on the NEC is as special assistant to the president for technology and competition policy, which is a newly created position in the White House.

Seen in a different light, Wu’s approach among that of others is not a simple thrust at breaking up Big Tech, but what is at the root of most antitrust policy historically is to level the playing field and increase competition within any given sector.

The history of successful, large antitrust suits, such as the famous case against Standard Oil in the early 20th century, and later the breakup of AT&T in the 1980s were arguments against what these large corporates, particularly American Telephone and Telegraph, called “natural monopolies,” whereby their size was of benefit to the public.

This was based on the economy of scale that size fosters, but inherently, also acted to crush any competition, and in the case of telecoms, stall any innovation considered a threat to the company.

AT&T, as is a fact of history, did lose, but only after a very lengthy lawsuit.

At question, and what Wu and similar trustbusters argue against, would be breaking up some of these leading tech corporation could be of harm to the economy of the United States.

Inside Telecom will leave this ultimate question for the reader to decide, though in many ways Big Tech is helping drive the tide against their size by actions and policies which are against the public interest.

Long forgotten are the simpler days when Facebook was a social platform for college students and the corporate motto of Google was “Do no harm.”

With size and growth, Big Techs perspective and policies changes; as the old saying goes, “give someone property and they will act like a landlord!”

For some industry observers, it’s too early to tell if Wu’s appointment is meant more as an attempt to include the progressive side of the Democratic party in White House hiring, then as a statement by the administration of set plans to wage a war against Big Tech.

White House sources, however, have tipped to news media that Wu’s role at the NEC and the West Wing will be a significant one.

“With the choice of Tim Wu as special assistant to the president for technology and competition, it is clear this administration is serious about promoting competition in the United States,” Sen. Amy Klobuchar, the head of the Senate Judiciary antitrust subcommittee, said in a statement.

“He has been a leading thinker on technology and competition policy issues, from his work on net neutrality to his recent scholarship on the monopoly power crisis. I look forward to working with Mr. Wu to modernize antitrust enforcement, strengthen our economy, and protect workers and consumers,” Klobuchar added.

Wu is a scholar of the media and technology industries, and his academic specialties include antitrust, copyright, and telecommunications law. Wu was named to The National Law Journal’s “America’s 100 Most Influential Lawyers” in 2013, as well as to the “Politico 50” in 2014 and 2015.

Additionally, Wu was named one of Scientific American’s 50 people of the year in 2006, and one of Harvard University’s 100 most influential graduates by 02138 magazine in 2007. His book, “The Master Switch,” was named among the best books of 2010 by The New Yorker magazine, Fortune magazine, Publishers Weekly, and other publications.

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